In either case, however, your regular hit gear will allow you to reach 8% melee hit and, because the spell hit conversion is better, you will have at least 9% spell hit from that save amount of +hit gear. Dusel. Here are some tips to progress quickly during your leveling as Paladin in classic wow. Free Action Potion - Certian bosses and trash does stun/root effects which needs to be negated in order to DPS properly, bring a few FAPs for every raid. Stat Priority & Details - Paladin Guide: Stat Priority and Summaries for secondary and primary stats designed to maximize DPS as a Paladin in Classic WoW. Greater Fire Protection Potion / Greater Arcane Protection Potion / Greater Nature Protection Potion / Greater Shadow Protection Potion - Certain bosses have huge elemental damage and in order to protect yourself and minimize the risk of dying use protection potions. Even if you don't use it on every boss it's good to have a spare or two. That means it can procc weapon effects/enchants/trinkets or even other seals just with judgement of command. but it will reset your swing timer, so be careful when you use it. The damage just wasn't there and because of it we've always had to go with the physical warrior-style build that is commonly called AP Ret. Consumables are very important and if you want to be able to do the most damage possible you are going to need most of the stuff on this list for every raid. Welcome to the Protection Paladin guide for World of Warcraft The Burning Crusade Classic. I can confirm nothing has changed and my own damage meters confirm it. ROTATION So until next time, hopefully sooner this time, have a good one, and stay blessed! These Guardians of the Holy Light can withstand even the harshest blows, all while helping their teammates. Remember to use JUJU flurry when you know you can be stationary for the full duration of the buff and of course use your mana pots and dark runes so you don't go oom in the end because HoW does cost quite a bit of mana. In this guide, you will learn about playing a Protection Paladin in raids and dungeons. SoC follows normal melee mechanics, but also has a spell power coefficient which varies depending on the source (.27 and .2 respectively for if you have + Holy damage or just spell power). Yes, the list is very long, but that's the life of a Paladin. Elixir of Demon Slaying - There aren't a lot of Demon bosses, but for the ones that exist these will provide an extra damage increase. Downranking is usually NOT needed as a spelladin. Your damage on trash won't be incredible, but consecration will help you deal good damage in dungeons. If the target is the same level as the caster, a spell has a base chance to hit of 96%. Spelladins use a standard ret spec but takes improved SoR in the holy tree. It had extensive interactions with weapon based procs and oils. What they got wrong were mechanics, like SoRs proc behavior. They excel in pulls with many mobs, with abilities such as [Consecration], [Holy Shield], [Retribution Aura], and [Avenger’s Shield], enabling them to keep many mobs on themselves more easily than a Warrior or Druid. Activate Seal of Righteousness and Manual Crowd Pummeler when running towards the boss and consecration as soon as you get in range. Elixir of Greater Fire Power - Provides a small damage boost to DBC but also quite expensive, only use together with DBC if tryharding. Exorcism - 1.5/3.5 - 42.85%. Elixir of the Mongoose - Gives a 3%+ crit, defenitly a must have since our base crit is low. Against raid bosses, you have a 8.6% chance to miss spells. This is also where our next core item comes into play - Storm Gauntlets. Create, share and post your build to the community. TALENT SPEC Being a hybrid class has its downsides, yes, but also its upsides and I think that it is better to focus on that than the negative. Because of this we can really stack up on all consumables if we want to min-max to the fullest. Unlike physical Hit Chance, you cannot completely eliminate spell resists by getting enough bonus Spell Hit Chance - an enemy will always have at least 1% chance to resist any spell. FARMING MCP CONSUMABLES The main difference is that HoW will miss and I have seen JoC resists and partial resists against higher level opponents alas glancing blows. Yeah I know it’s weird but welcome to paladins By SoR I mean that proc mechanics were not consistent through the retail vanilla client. For you non-mcp weapons, use sharpening stone. Always up to date with the latest patch (1.13.7). Judgement of Command - 43%. base speed / (increase1*increase2*increase3) = Attack speed Paladins use mana and build threat with spell damage, with the key to their threat-generation being [Righteous Fury]. Blizzard also occasionally explained mechanics to the players and there exist old blue posts explaining the hit and miss mechanical of Seal and judgement of command. Free teleport in Classic WoW. Also it seems wierd that it uses melee hit/crit but only scales from spell damage? SP>Hit>Crit/Spellcrit>Spellhit>STR>INT WEAPONS World of Warcraft: Classic … Again, not that i dont believe you, i would just be very interrested in seeing this. You will not be able to hit cap your white swings, but hit is still a solid threat generation stat anyways. A 60-second timer then begins, teleporting players to their resting place. That was actually another thing that i was skeptic about when testing. Hunter/Paladin/Warrior Draenai Aura: -15.8 hit rating needed Druid Improved Faerie Fire (Balance): -47 hit rating needed _____ Spell Hit Rating Base Spell Miss: 16% Spell Hit % = spell hit rating / 12.6 Spells actually have a 17% chance to miss against bosses, but you cannot eliminate that last 1%, so the effective cap is 16%. If you are killing a mob that is even 1 … It can still produce good results, but only on certain fights or in perfect contitions. Restorative Potion - Certain bosses have debuffs that hinders your DPS if not removed, bring resto pots to deal with this because waiting to get dispelled is not a safe solution. This hasn’t been addressed yet by blizzard but we could really use a answer after a long time of waiting, hunters viper stings are not stacking on targets like our other stings. But what about Judgement of command? Seal of Command is also the only seal that counts as a melee hit when you judge it. Have there been any testing on classic that you know of? A complete searchable and filterable list of all Paladin Abilities in World of Warcraft: Classic. example with 25% melee crit and 10% spellcrit Shadow Oil/Frost Oil/Elemental Sharpening Stone - Ideally you'll want Shadow oil, but with the current "bugged"? With all speed buffs you are able to reach an attackspeed below 1 second for periods of time. Since the Hearthstone in Classic still has a … JUJU Flurry - An extra attack speed buff for 20 sec, the trick with these is that you can only use one on yourself, but other players can use them on you as well, try to get some friends to use them on you after your own duration runs out if you are tryharding. If you think Mage boosters are an issue in Classic, wait … For everything that is not bosses (trash, dungeons, open world, etc) there are two options for weapons; a fast 2h like Blade of Hanna or Blackfury in the earlier phases, or a slow 2h like Demonshear or Sulfuras. SoR doesn’t double the proc chance of weapon/item effects? How do you know? R.O.I.D.S - A nice extra STR buff from the blasted lands repeatable quests. Anmelden Registrieren. Many bosses dies very fast below 20% so in order to get more then one HoW off you need to be ready to spam it as soon as you can, it can make a lot of difference on your total dps. it also does 200% damage like JoC, so it is affected by spell crit/hit or melee? You get some hit chance through the talent Precision, meaning you only need 6% from gear to reach the cap. If you made it this far, you are awesome, and we hope that you enjoyed this new way to play the Paladin, you have all the tools here to succeed if you ever want to try this build. Bitte melde dich an, um Antworten zu schreiben. This makes human far supierior to dwarf if you want to focus on PvE because it will allow you to better optimize your … In fact, Paladins can do it much easier, by just keeping the mobs in front of them and refreshing Consecration every so often. The old threads might still be up btw. When you have the key you can enter via the backdoor, skip or kill a few trashpacks while running to Crowd Pummeler 9-60. This is kind of a misconception though, since you are only using MCP on bossfights and nothing else, for the rest of your time you are using a normal weapon, so you should still go for that Sulfuras, Ashkandi or whatever Iconic weapon you want, you'll still be using it more overall then you use MCP. Seal of Righteousness = Downrank to rank3 - For some reason SoR R3 have a higher spellpower scaling then all the other ranks, so with high spellpower it will eventuelly do more damage then Rank8, the JoR scaling however is the same so it will always be lower. Dragonbreath Chili - DBC is a semi-low proc rate frontal cone fire AOE that scales 100% with SP making it quite good for fights with multiple targets stacked. Storm Gauntlets does nature damage, and in the case where the boss is immune to Nature damage you have the possibility to swap to Fiery Plate Gauntlets instead that have the same effect but with Fire damage. STAT PRIORITY SoR used to have very odd proc behaviour, including proccing off it’s own Judgement. Some are default set to class specifics like Parry/Block for Warrior/Paladin only, feel free to adjust them how you see fit. But this is no longer true! However feel free to test it yourself. Farming MCPs is not hard, but it does take a little bit of time. use sapper charge whenever you can hit the most amount of targets. JoC, SoC and HoW are all melee hit and crit, and crit for 200%. What do you mean about the SoR proc behavior? Consecration - 33%. PALADIN. You can only have one though since it's unique. Wheter you take divine strenght or intellect is up to you, techincally STR will give you more damage, but with a full spelladin set the INT will give you more for your talent points, but if you aren't having mana problems more INT doesn't really add much dps wise. Elixir of Shadow Power - Prodivdes a small damage boost to Shadow oil procs but is quite expensive, only use together with shadow oil and if tryharding When boss falls below 20% you can start using HoW. BASICS AND CORE ITEMS But what about Judgement of command? First you need to go into Gnomeregan (main entrance) and go kill Electrocutioner 6000 for the workshop key to the Gnomeregan backdoor unless you already have it. DOWNRANKING Also they were (widely) inaccurate about reckoning, many of the spell coefficients, how much INT equals 1% spell crit, what weapons/items scaled with spelldamage, what abilities/procs could trigger vengeance and maaaaany more things. A good idea might be to swap into more of a Hybrid set at this time when not killing bosses and back to full spelladin on boss fights only. I would be very interrested in seeing these old threads or any discussion/testing on the matter, i have been googling and searching A LOT, but i haven’t been able to find anything but contradicting information or tests done on inaccurate private servers. Equip: Improves your chance to hit with spells by 1%. Judgement of Righteousness i think would be spell crit, since it does 150% extra damage when it crits, just like spells normally do? At level 70, 12.6 Spell Hit Rating increases your chance to Hit with Spells … Thunderfury could also be a good choice, since it will proc a lot while using Seal of Righteousness. I may be wrong on a few details as this is mostly from memory. Paladin : Talent Calculator for Classic WoW This is the Official Paladin Talent Calculator for Classic WoW. Not sure if any site logged them but I fear the content of old forums may be gone for good. I think HoJ is spell hit but that one I do not know. Formula for Storm Gauntlets extra crit chance: Spelladins follow a simple rotation, the hard part is managing your buffs and Manual Crowd Pummeler duration to make sure you are not missing out on any seconds of attack speed and that you always hit the maximum amount of targets with your consecration. A lot of the spell power coefficients for items were nerfed during vanilla. As for why all of this is in place, you are best off asking Blizzard the pally community spent years trying to get all this simplified down. Theloras-herod. But the biggest hurdle is probably farming the MCPs since you need to use 1 per bossfight as a general rule. Maximizing spellpower with a 1h+OH is a possibility but as stated earlier it will be bad in most situations except large aoe where consecration is most of your damage. They can wear plate armor. Blizzard cut most of those down between 1.9 and 1.12. The private server guys dont know what they are talking about - they largely used numbers based off work people like myself did. One run takes approx 5minutes and the drop rate is 33%, meaning in the 5 kills you can do you will get 1-2 MCPs most of the time. Spelladins however lacks a high crit % because most spellpower gear don't have any crit on it, but the fast attackspeed will make up for it a bit. And what about Hammer of Wrath? Farming 10 MCPs would take you approx 30-35 bosskills in Gnomeregan, this would take you between 2-3hrs of activly farming Gnomeregan every week, IMO it's not that bad but for a more casual player it may not be viable, especially when you take into consideration all the other consumables you need. As a bonus question, do you know if Hammer of Justice is on melee or spell hit? 2.0 / (1.5*1.03*1.25) = 1.035598706. Ideally you should kill mobs of the same level, as they grant 100% of their base XP reward values. Because of high intellect on your gear you will have a big mana pool that allows you to use max rank consecration an Seal of Righteousness for the whole duration of the fight, at least in the earlier phases where bosses die fast. proc rate Frost Oil is acually better most of the time. Veröffentlicht in WoW Classic. Seal of Righteousness gives no extra attacks but it increases the procc chance of weapon effects/enchants by 100% (doubling the procc chance). This effect also works in reverse and even more dramatically. Here's a list of all the consumables you need and some comments on each. New replies are no longer allowed. But downranking to 3 is a good idea to save mana for a small dps loss. Because of the class fantasy of being a holy crusader and the initial intention of the Paladins' class design, players have always tried to make a spellpower Paladin work, but to no avail. There are a number of visible bugs on some of Esfands private server content, particularly the double accounting of procs with white damage and this extended to mechanics as well. In WoW Classic it can happen that you still have a cooldown on your Hearthstone when you finish a dungeon. This includes information on tips for leveling solo (and with a … SoR should not be, as far as I am aware, on this patch, proccing from procs OR JoR. Paladins with the right Protection build and a few pieces of gear will be able to AoE farm all the popular dungeons that current Classic World of Warcraft Mages use to boost new characters. Storm Gauntlets are one of many items in classic which does a small magic damage proc on every attack you do, the good thing about this is that this proc can crit based on your spellcrit. Considering that the Paladin already has a shield that protects him from melee attacks, two shield to protect against all attacks, an instant heal more powerful than the human/dwarven Priest's instant heal and a seal (of Command) which is so overpowered you won't believe it, how the hell did you guys (Blizzard) find a reason why to give the Paladin this spell too? Because of the class fantasy of being a holy crusader and the initial intention of the Paladins' class design, players have always tried to make a spellpower Paladin work, but to no avail. Spell Hit Chance reduces the chance that your spells are resisted by enemies. Of course your overall damage will be lowered by half but you save the mana/damage ratio compared to rank5. SP>Hit>Crit/Spellcrit>Spellhit>STR>INT. This topic was automatically closed after 30 days. Players have resistances to one or more spell-schools. If you still want to return to your resting place, you simply have to leave the group inside the dungeon. Greater Arcane Elixir - Basic spellpower consumable that stack with flask. 0.75*10=7,5% (This is not taking the chance to resist into account, which is 17% without any spell hit). Equip: Increases damage and healing done by magical spells and effects by up to 11. Being a tank is … Spelladin requires a lot of time and effort to play properly and is not a good build for casual players, on top of this Classic has been nothing but disappointments for the Spelladin build and the DPS results have been much worse then anticipated. Vengeance is very important for Ret Paladins because its basically a flat 15% damage increase since almost all of our damage are physical or holy. Consecration = Downrank to rank3. If you die a lot or during progression you can use the lesser version Arcane Elixir since its much cheaper. Share ; Spell Penetration. Exorcism and JoR are both spell hit and crit, and crit for 150%. Yes. Paladins, the ideal melee fighter with secondary spell casts, is the go-to for WoW classic players looking to dominate in groups, due to its healing, blessing and other abilities. Is judgement of command reliant on melee crit or spell crit? You should never, for example, wear star of mysteria over choker of the firelord because 1% hit is never going to convert into more than 34 spell power. For once MC raid you want to bring at least 10 MCPs. Oil of Immolation - Provides a small AOE damage in fights, dont share CD with other pots so can be used freely,. Attackspeed formula: Back then we had JoC as having a .4 - .41 coefficient rather than .43. The core component of the spelladin is the weapon Manual Crowd Pummeler which is a 2.0 attack speed 2h mace that drops in Gnomeregan. There are some bosses where using MCP is just not worth it because of how the fight work, but most of the time you are going to use it. We will get Intellect automatically from spellpower items so it's not something you should prioritize over other stats if having to choose. Many of the strong item/talent/mechanic recommendations made by “vanilla theorycrafting youtubers” like drakova and esfand simply just doesn’t apply in classic wow, in fact, most of it can be disregarded as it relies on mechanics that never was a thing in vanilla/classic and insane item/enchant coefficient scaling(Skullforge reaver for one) that actually doesn’t even scale at all (i have tested this). With slow weapons you will use SoC instead of SoR. This page contains information on World of Warcraft Classic's Leveling Guide for the Paladin class, from level 1 to level 60. If fights gets longer in BWL and later you may need to start downranking to save mana, but I dont think it's gonna be a problem. Smoked Desert Dumplings / Grilled Squid - STR or Agility food buff, small but not insignificant DPS increase. Private servers were, for all its worth, very inaccurate, and as a result, all testing done on private servers is useless information to me(Shame, because pallie seem a lot stronger on private servers than on classic). Yeah its frustrating isnt it. On your second tranche of questions, yes and yes. Use Winterfall Firewater instead unless tryharding. 16% spell hit is cap for casters. Spell hit is used for consecration, JoR and Oils which is an important part of our damage, but it's really hard to get spellhit, so it's not worth to go unless you find it on other pieces with spellpower. - Stacks up to 4 times, meaning your next melee hit will hit 5 times (1st hit + 4 extra). When it comes to weapons for Spelladin the ONLY choice for bosses is Manual Crowd Pummeler, nothing else will come close to it except fringe circumstances (1h spellpower weapon+off hand would be better in a massive aoe fight with no main target). If a mob is 1 level higher you will gain only a portion of its base XP reward value. WoW Classic “Not A Bug” List - Updated 10/28/2019 WoW Classic Bug Report. Inconsistencies. So even though Storm Gauntlets basically have no stats, everyone would gladly use any item that says "increases your chance to crit by 6%", or if you are world buffed and fully consumed this could be up to 15%. Note1: Spell Power increases Damage of your Judgement and Consecration which makes it quite useful; it should not be valued over the above-mentioned stats, however. This guide includes rotations, gems, enchants and gearing information. In addition to this it utilizes many items with low competition making it easier to gear up and be powerful compared to the AP. WEAPONS Pservers tend to forget to nerf them hence nonsense like the Spelladin going viral. and what about +hit? In WoW Classic, you have a base chance to miss attacks and abilities against enemies. One-Handed Seal of Righteousness - 10% per hit. Chance not to crit on melee/100 * spellcrit% = Storm Gauntlets extra crit chance Having 5 extra weapon skill will reduce your hitcap needs down to 6%. Because of the massive amount theorycrafting that was done over the years by Paladin enthusiasts on private servers before classic release a new Paladin build was discovered that uses spellpower and in some cases does more damage then the AP ret counterpart. Spelladins use a standard ret spec but takes improved SoR in the holy tree. In addition to this, according to what you just wrote, Holy Power talent would affect JoR only for offensive abilities? Forum zu WoW: Classic mit … Every Weapon Skill you gain over 300 … Classic WoW Paladin Gearing Update for Spell Power Paladin - YouTube. Hit Chance increases your chance to hit, which is a huge increase to your threat. Flask of Supreme Power - Powerful consumable that give a huge SP boost, for serious Spelladins this is a must as it will give you the biggest damage increase of all consumables.
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